Sunday, February 24, 2013

Entering the Asset Store

We have been active in Second Life since 2006. Browsing through the seven years in business, there's a long row of successful products and satisfied customers behind us. We have also provided thousands of designers the resources they needed to incorporate into their projects. Counting Bytegang's complete production today, we're past the 700 pieces mark - from simple prefabs to complex autonomous systems, some even with server side programming.

With our numerous brands we've touched virtually every area of creativity. We've done avatar design under Dirty Lynx and our apparel, skins, hairstyles, accessories or complete avatars are widely spread and loved. Hanzo Blades although not very active lately is still perceived as a benchmark in weapons production and probably every cyber samurai owns at least one of our blades. We run a lively airport with automated traffic control, where air pirates fly the airplanes powered by our sophisticated flight simulation system that has yet to find a par in terms of realism. The Corse GP racing track is a legend of it's own among the racers. Not only do we produce some of the best looking vehicles and invested huge efforts into their operating systems, we also run a racing track that is tightly bound with them in an organic synergy. And certainly - Prefabrica - our most successful brand. It has literally become a synonym for stock creative in Second Life. Our 3D models, textures or sound effects have become the foundation of a huge and wonderful collection of products. Prefabrica was always a guarantee of quality and assurance in the wild waters of free creativity of Second Life. We've been here for the creators for a long time and we mean to stay so. However:

It's an important day for Prefabrica today. We're taking first steps into an uncharted territory. It's the realm of Unity Asset Store. The store provides seamless in-Editor access to resources for the thousands of Unity game developers. And we see it as a great opportunity to cooperate with other teams and designers. We were able to bring some of our meshes from Second Life as well as put together a few new sets. We're entering the market in modest way with six initial packages but the wave is coming. There will be our complete line of textures available soon, and, for the first time really Prefabrica CODE is coming with some snipplets you'll love to use.


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