Thursday, February 14, 2013

Flufee goes Android - and Bytegang too!


I've decided to post a little bit after quite some time. There's a good reason for it and the reason is Flufee. Namely it's Flufee's new adventure - and this time outside of Second Life.

Flufee was the pioneer of mesh in Second Life. We've made the character along with Yobee during the mesh beta era, and it was available at the Dirty Lynx store just as the mesh imports hit the main grid. Being one of the first mesh avatars out there at the time it was greatly successful. During the following year many thousands of Second Life users have purchased the avatar, either in regular or the later introduced tiny size, in one of the many colours. Some do even wear the Flufee apparel which we added to the product line in 2012. Although Flufee and Yobee were the first ones, soon there came friends to join the gang - and it totals almost two dozen characters today. Flufee even got his own website at www.flufee.com.

It's time for the next step. Flufee for Second Life, although wonderful and charming, suffered from a few limitations and although we love the metaverse, we decided it's time to bring Flufee and the gang to another platform as well. Actually not just one platform. We're heading towards all the iPhones, iPads, Nexus tablets, Galaxy family smartphones, and Chinese overnight miracles... soon even the TV in your living room. What allows us to do that is Unity.

Because Unity Rules!
We've been playing with Unity game engine for some time now and it's a wonderful dev environment. It's not even that far from our Second Life expertise and that's really handy. The most important thing for us is that it exports one project to multiple platforms (I mentioned some of them above). This opens up the wide world of various devices we can port to - and we see that as a great opportunity to show our stuff to more folks. Much more folks actually.

Another great feature Unity has is the Mecanim animation engine which allows seamless blending of animations and their targeting.  Moreover it is really easy and fun to use (important factor!). And this is where Unity meets our mesh avatars. We've been playing with Flufee in Unity and the outcome is our first Android application! It's certainly very modest, but hey ... "It's Something!" :) Flufee gets real time animations, reacts to your voice and if you manage to find the right triggers it even dances. The app itself is certainly free and you can support us with a payment that unlocks some extras. It's being first released onto Android devices on Google Play, but we're busy fine tuning the iOS version too at the moment. Check out the video we've just published:


There's more to Unity and Bytegang than just Flufee apps. We will be releasing first Prefabrica products for creators on the Unity Asset Store pretty soon. And, really, that's just the beginning. I will have some truly wonderful news for the Second Life creators concerning Unity. But for now - Let's go, pirates!

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