I've decided to post a little bit after quite some time. There's a good reason for it and the reason is Flufee. Namely it's Flufee's new adventure - and this time outside of Second Life.
It's time for the next step. Flufee for Second Life, although wonderful and charming, suffered from a few limitations and although we love the metaverse, we decided it's time to bring Flufee and the gang to another platform as well. Actually not just one platform. We're heading towards all the iPhones, iPads, Nexus tablets, Galaxy family smartphones, and Chinese overnight miracles... soon even the TV in your living room. What allows us to do that is Unity.
Because Unity Rules! |
Another great feature Unity has is the Mecanim animation engine which allows seamless blending of animations and their targeting. Moreover it is really easy and fun to use (important factor!). And this is where Unity meets our mesh avatars. We've been playing with Flufee in Unity and the outcome is our first Android application! It's certainly very modest, but hey ... "It's Something!" :) Flufee gets real time animations, reacts to your voice and if you manage to find the right triggers it even dances. The app itself is certainly free and you can support us with a payment that unlocks some extras. It's being first released onto Android devices on Google Play, but we're busy fine tuning the iOS version too at the moment. Check out the video we've just published:
There's more to Unity and Bytegang than just Flufee apps. We will be releasing first Prefabrica products for creators on the Unity Asset Store pretty soon. And, really, that's just the beginning. I will have some truly wonderful news for the Second Life creators concerning Unity. But for now - Let's go, pirates!
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